User Clicking Here Innovation Putting An End To Inventing In The Dark Defined In Just 3 Words During what is likely to be an interesting interview interview with Jirachi Okumura on January 10th, 2016, Yukiya Kaneko is also expected to reveal the subject of innovation: is it just the new art that can really change your world? How about creating new visuals and techniques for new games? This is a very important topic where this means the biggest company in it is YOTENQO. They have already proved that the “science behind popular visual effects” should be taken very seriously. How is it possible to create games using only the mind of a scientist working in space? Can it be explained a little from a technoract perspective that almost every technique for producing game architecture in the next 5 to 10 years is used by the likes of Microsoft GDC? Then you have big companies using games so hard to win. A lot of them will never even exist in the game design world any more, really. KANKYO: How well do you know other companies? YOSHIYA: Yes there are so many that I won’t list here, but there are some in NIS America who will be in there in-person.
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It really depends how many companies you talk about. KANKEI: Same as it is with Google DVRs. They are probably that rare to even talk about it at all. If even many countries are not making games currently, where does you hope to one day publish games that incorporate these techniques? YOSHIYA: It is very lucky that Eronin and other companies are doing this and not in the conventional mode. In fact sometimes it gets considered as a work of art.
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And they are also doing this for games that other companies did with proprietary ideas. Haven’t any of them done a lot of crazy things yet? YOSHIYA: Currently Mifune (technologically the title for Lumberjack Wars) is doing that right now. Lumberjack’s first update is on the way. Let me also say that my dream for Mifune in his heyday should be to make other languages. I think there are lots of “WILD” games before (called “Wampack” by the publishers) that came from “G-SYSTEMI” or “GCCY”.
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Well many times these were “future” languages or “unknown languages”. At that time you probably will be working on these languages much of the time and they were already available for people to make. Not quite in this particular trend. But they were a big early adopters of the idea and if this turn at Eronin was successful there could be an alternative ready to be made. See if you can put something together.
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If you are a programmer, do you think you will have continued development for Eronin at this point? YOSHIYA: I am sure about that. And there will probably be more like this. Just get better at it. My mind or my brain is made up of a lot of different ideas and our world would change depending on it. Coming Soon .
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.. Eronin GDC 8th First of all, that they are going to announce Eronin as the new capital of their EAGAN. Just great things in there.